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This drawing is based entirely on this music video:…

TLDW: The video focuses on a girl named Rin who lives by herself in a simulation world. She can create her own environments using her tablet. Why does she live by herself? Well, Japan, and possibly the world, was destroyed by a comet. So Rin's father built a machine where she would spend the rest of her life living in a made up world. It's sad, yet touching.

I used the idea of her being able to create her own worlds to make her a giantess. In her loneliness, she thought it would be fun to feel powerful, and she does this by creating a tiny city that she destroys. But doing this only made her realize how lonely she is, and thus we have this scene.

I don't really like making city scapes not only cause I suck, but because I also like giving my drawings a twist. So I'm glad I was able to play with this idea to make this. To be completely honest, the music video just moved me and really inspired me to make this piece. That's something that has never happened to me before, so the song just really got to me. I'm also happy that I got a chance to make a more abstract drawing because I've been missing making abstract work.

Critiques are welcome (well they always are), but I really want some pointers for possible future city scapes.
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Emperor-Koto Featured By Owner Jan 29, 2017  Hobbyist General Artist
Nice work, buddy! I'll get right to the critique.

Big, very easy thing to fix for your next cityscapes is... perspective! You clearly understand how it works from a technical standpoint, because you've drawn buildings that we are seeing from a variety of different viewpoints. The problem is that the perspective doesn't make sense from building to building.

This would be a lot easier to describe if I was physically present to point things out to you, but I'll try making this less painful with some definitions.

Building A = lower left hand corner of picture, the tall, skinny building with vertical blue windows partially blocking her left heel

Building B = lower left hand corner of picture, the squat, brownish building directly in front of Building A in the first row of buildings, with a horizontal window on top and vertical windows below

Building C = lower left hand corner of picture, the white-ish building with one column of horizontal blue windows, in between Buildings A and B and to the left of them

Building D = lower right hand corner of picture, the whitish building three back from the front, with two columns of horizontal, blue windows, almost touching the tip of her right, big toe

We're looking at Building A from above and to the right, according to the way you've drawn it. That's fine, by itself. I suppose we're above the building and to the right of it. :) But according to how you've drawn Building B, we're seeing it from dead center front and we appear to be level with it or below the top of it. The perspective might change from building, but that change must be consistent with the different forms and placements of those buildings relative to the viewer! In this case, Building B is directly in front of Building A, so if we are to the right of A then we should also be to the right of B. Further, Building B is shorter than A and closer to the viewer. You've correctly made the top of B much lower than the top of A, but because we can't *see* the top of B we cannot be seeing it from above. So we're seeing the taller/more distant building from above and the shorter/closer building from level or below. Either the viewer is simultaneously in two different places, or you have inconsistent perspective, here. ;)

For another example, Building C is drawn in such a way that we must be seeing it from above and to the *left* instead of to the right. This is inconsistent with Building A, which is to the right of C but which we are somehow seeing from the right, and wildly inconsistent with building D which we are also seeing from the right even though it's waaaaaay over on the opposite side of the page!

I'm guessing none of this was intentional, but if this city is, in fact, Crazy Town, and the buildings are just coming out of the ground at different angles and rotations, then you'd need to show that with the lighting.

You can fix this pretty easily, and it will make your cityscapes much more believable! Don't be afraid of the city, Micro-Mike. If you can draw the human form you can sure as hell draw a bunch of cubes. :D
HeroofLightandDark Featured By Owner Nov 24, 2016  Hobbyist Artist
That's sad and yet I like the concept.
mking12 Featured By Owner Oct 25, 2016  Hobbyist Digital Artist
Nice, this is  a really well thought out concept.
Micro-Mike Featured By Owner Oct 25, 2016  Hobbyist Digital Artist
Haha thanks dude! I did really think this one out, even had some drafts.
HeadlessDutchHorse Featured By Owner Oct 25, 2016
Lovely artwork! She really is such a cutie, though it's a bit tragic (both the video, and your picture).
Micro-Mike Featured By Owner Oct 25, 2016  Hobbyist Digital Artist
Thanks! Obviously, the video is a lot more tragic, but yeah you're right haha.
sakis6798 Featured By Owner Oct 25, 2016
brilliant idea
AntonioRenteria Featured By Owner Oct 24, 2016  Student Artist
Devilish, man. Devious, even.
WritingGlasses Featured By Owner Oct 24, 2016  Hobbyist Writer
Awesome work!
Micro-Mike Featured By Owner Oct 24, 2016  Hobbyist Digital Artist
Thank you!
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Submitted on
October 24, 2016
Image Size
2.3 MB
Mature Content


2,361 (2 today)
210 (who?)

Camera Data

HP pst_p02b
Date Taken
Oct 23, 2016, 1:43:34 AM
Adobe Photoshop CS6 (Windows)


Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.